Dorje Bellbrook, making me weep :)
http://dorjebellbrook.blogspot.com/2013/02/destiny-concepts.html
Posts tagged concept art.
More in the series and more to come soon !
Previous Oppidum posts: 1 2 3 4 5 6 7 8 9 10 11
More in the series and more to come soon !
Previous Oppidum posts: 1 2 3 4 5 6 7 8 9
Visualization for a chapter in Oppidum, utilizing the shape language from previous explorations to construct new sentences (concepts). I feel once the grammar is in place you can remix it’s useful properties and further resolve those not yet aligned. In prototyping rapidly and recycling previous success, motivation and efficiency is easily maintained.
Visualization for a chapter in Oppidum.
Process GIF incoming.
Above are some sketches and illustrations done as demonstration during this Fall’s Motivarti Mentorship program.
I had a lot of fun with my Mentees this past semester and I’m happy to say I’ll be available for the Spring 2013 program as well. If you’re interested please follow the link below.
Concepts and exploration for Halo 4, some of which is featured in Awakening: The Art of Halo 4. Much more to come soon!
I thought you all deserved to see the less glamorous side of Concept Art and though perhaps a bit mundane - this was an assignment I very much enjoyed for the simplicity and directness of it’s parameters and freedom to simply design.
Though the process is pretty standard, the technique used may not be. I’ve never been much of a draftsman and very much prefer shape and expression to line and precision - and hence, struggled a bit at first with this task. Later I developed a helpful technique utilizing Layer Effects > Stroke in order to translate shape into clean line.
The first frame is a simple 3D cube built to the Designer’s specifications. It’s followed by a sketch, a refined sketch and after feedback and revision, the final concept. I had built a modular system of light, shade and local color that allowed for very quick exploration of the UNSC color palette, which at the time was still being determined.
Concepts and exploration for Halo 4, some of which is featured in Awakening: The Art of Halo 4. Much more to come soon!
This was an experiment in utilizing photo textures via the clone stamp and healing brush. I’ll rarely use textures in my work, but when I do I prefer this method to more direct overlays and the like. In any case it keeps the mind happy to explore and this method allowed me to complete the assignment on a very short schedule.
The gray blockout you see was done by either Chris Hans or Nick Bell I believe. Again, not something I strictly adhered to - but used as a spatial catalyst.
Concepts and exploration for Halo 4, some of which is featured in Awakening: The Art of Halo 4. Much more to come soon!
Here you can see a bit of the process I developed for this assignment. Highly modular and quite a bit like kitbashing - necessary due to the short timeframe involved. I was doing a couple of these each day at their peak.
You’ll see a frame where Master Chief gets a visual upgrade, courtesy of a lesson given to me directly on the painting by Gabriel Garza - one of the very best concept artists I know.
Early Forerunner Exploration for Halo 4, as featured in Awakening: The Art of Halo 4. Much more to come soon!
Here you can see a bit of the process I developed for this assignment. Highly modular and quite a bit like kitbashing - necessary due to the short timeframe involved. I was doing a couple of these each day at their peak.
The first frame you see is a rough block-in provided by the designers, not something I strictly adhered to but used merely as a spatial catalyst.
Early Forerunner Exploration for Halo 4, as featured in Awakening: The Art of Halo 4. Much more to come soon!
Some of the last work I did in my time at 343i and also some of my favorite. I really enjoyed exploring the scale of this level.
Early Forerunner Exploration for Halo 4, as featured in Awakening: The Art of Halo 4. Much more to come soon!
At this point I had ironed out my process quite a bit and had built lots of modular 2d pieces and textures to the point that it became not too different than kitbashing.
Previous Halo 4 Concept Posts:
http://tomscholes.tumblr.com/post/36246319367
http://tomscholes.tumblr.com/post/36102480399
http://tomscholes.tumblr.com/post/35878136051
http://tomscholes.tumblr.com/post/36169812216
Early Forerunner Motion Concept for Halo 4, as featured in Awakening: The Art of Halo 4.
Much more to come soon!
The motion concepts done for this project eventually inspired me to do some much more elaborate ones of my own, viewable here and here.
Previous Halo 4 Concept Posts:
http://tomscholes.tumblr.com/post/36102480399
http://tomscholes.tumblr.com/post/35878136051
http://tomscholes.tumblr.com/post/36169812216
Early Forerunner exploration for Halo 4, as featured in Awakening: The Art of Halo 4. Much more to come soon!
The first went through dozens of iterations, dozens of dozens. The version you see here is a minefield of 3D and 2D. The second was a breakthrough test of a technique I learned from the one and only John Wallin.
Previous Halo 4 Concept Posts:
http://tomscholes.tumblr.com/post/36102480399
http://tomscholes.tumblr.com/post/35878136051

